AI Insights · Timothy · September 2021
Top 5 Casual Games on Android in Tunisia: Q3 2021
Discover the performance trends of the top 5 casual games on Android in Tunisia for the third quarter of 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 casual games on the Android platform in Tunisia showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into how these games fared during this period.
Ludo King®
Weekly Downloads: The game saw its weekly downloads peak at approximately 52.5K in the week of August 9, with a general upward trend throughout the quarter, ending with around 44K weekly downloads at the end of September. Weekly Revenue: Revenue was generally low, with a peak of $25 in the week of June 28, and a few other weeks showing minor earnings. Weekly Active Users: The active user base fluctuated slightly, peaking at around 321K in late August but ending the quarter at around 281K.
Subway Surfers
Weekly Downloads: Subway Surfers experienced relatively stable weekly downloads, peaking at around 29.5K in early August and seeing a gradual decline towards the end of the quarter, finishing with approximately 18.2K downloads. Weekly Revenue: Revenue began to show in late August, with a peak of $23 in mid-September. Weekly Active Users: The active user base saw a steady increase, peaking at approximately 245K in late August before leveling off to around 233K by the end of September.
My Talking Angela 2
Weekly Downloads: After its release in mid-July, the game saw its downloads peak at around 24.2K in early August, followed by a consistent decline, ending with about 5.9K weekly downloads by the end of September. Weekly Active Users: Active users peaked at roughly 77K in mid-August, with a subsequent decline, finishing the quarter at around 53K.
8 Ball Pool
Weekly Downloads: Downloads showed significant fluctuations, peaking at around 17.3K in mid-September, and ending the quarter at approximately 15.5K. Weekly Revenue: Revenue varied, reaching a peak of $224 in mid-September, with several other weeks showing earnings in the range of $30 to $175. Weekly Active Users: Active users remained relatively stable throughout the quarter, peaking at about 164K in late July and ending at around 145K.
My Talking Tom Friends
Weekly Downloads: The game saw its downloads peak at around 15.1K in early August, followed by a gradual decline, ending with about 6.5K weekly downloads by the end of September. Weekly Revenue: Revenue was minimal, peaking at $21 in late August. Weekly Active Users: Active users peaked at approximately 151K in mid-August, with a gradual decline towards the end of the quarter, finishing at around 124K.
These trends highlight the dynamic nature of the casual gaming market in Tunisia, with varying levels of engagement and monetization across different titles. For more detailed insights, visit Sensor Tower.